Hornet just in case.
Matters went well as the fleet quickly crossed Santa Marian space. They accelerated for the first half of the trip, then flipped and decelerated for the rest. They were making fifty thousand kilometers an hour, with twenty clockwise revolutions a minute down the long axis of the ship as they sped toward Jump Point Beta.
With thirty seconds to go, the navigator goosed the Wasp up to three gees acceleration.
One after another, twenty-three ships vanished into the unknown.
7
âHow far did we go?â Kris asked expectantly.
âIâll tell you when we find out,â Nelly answered.
âWhatâs the new system look like? Any sign of life?â Kris added, eyeing the blank screen of her Tac Center.
âYou will know when we all know,â Nelly snapped. âNow, will you quit juggling my elbow and let me process whatâs coming in?â
âNellyâs in a bad mood,â Kris said, glancing around at her team.
âKris, things take time, even for a Longknife,â Jack said. His eyes were on the screen as it slowly filled up with a sun and three huge gas giants. It took a minute more for a half dozen small rock planets to blink onto the screen.
âThe Kestrel is through,â Penny said, her breath coming out in a sigh. âEveryone made the jump.â
That was a relief to all. The Wasp had dropped its acceleration to half a gee. Until they spotted a jump point, there was no course for the fleet to follow. Throughout the ship, on the bridge and in boffin country, sensor teams pored over a whole raft of instruments. Slowly, the products of all that effort flowed onto the four screens that covered the bulkheads of Krisâs Tac Room.
They had jumped over 750 light-years.
None of the planets orbiting the soft yellow sun was in the life zone, where water could survive in all three of its lifegiving options: gas, liquid, and solid. Life as we knew it was unlikely here.
The usual telecommunication frequencies were silent. No one was transmitting radio or TV messages. Laser communications also seemed absent. The boffins would continue monitoring for a sudden change, but, for the moment, technology showed no evidence of ever having touched this system of cold rocks and colder gases.
Per the jump-point map Grampa Ray had found on Santa Maria, two jump points were supposed to be in this system. After ten minutes of searching, the bridge reported they had located both of them.
Kris reviewed the two options they offered. Some of the best astronomers and astrophysicists had been called in to develop a list for Kris to choose from. One jump led to an old red dwarf, slowly moldering away into a quiet death. The other led to a giant star, a prime candidate for something explosive like a nova ending its life. Not the thing Kris wanted her ships to find at the end of their next jump. The red dwarf also offered several jump choices that should be equally safe.
Or at least had been two million years ago, when the aliens blazed this trail across the stars.
To get long leaps between stars, you had to leap before you looked.
On Krisâs orders, the fleet set a course for the jump that led to the red dwarf. As luck would have it, it was the closer of the two.
As before, they accelerated until midcourse, then began the deceleration. Once again, they flipped at the last minute and hit the jump at what at any other time would have been considered a suicidal speed, with ships accelerating and spinning like delicately balanced tops.
In two weeks, theyâd made ten nail-biting jumps, and were over fifteen thousand light-years from Santa Maria. Theyâd trotted through ten lifeless and uninteresting systems. For a Fleet of Discovery that had launched with such great expectations, they had very little to show for all their effort.
Then the eleventh jump changed everything.
8
âYour Highness, we need to spend a couple of days refueling in this system,â