ominously as a rank of Space Invaders.
“I do not consent to treatment,” I tell the middle Sister. I’m betting that she’s the one the nameless horror in the summoning grid is talking through, using the ancient mainframe as an i/o channel. “You can’t
make
me consent. And lobotomy requires the patient’s consent, in this country. So why bother?”
“You WILL con-SENT.”
The buzzing voice doesn’t come from the robo-nurses, or the hypertrophied pocket calculator on the opposite wall. The summoning grid flickers: deep inside it, shadowy and translucent, the bound and summoned demon squats and grins at me with things that aren’t eyes set close above something that isn’t a mouth.
“You MUST con-SENT. I WILL be free.”
I try to let go of the chess piece, but my fingers are clamped around it so tightly I’m beginning to lose sensation. Pins and needles tingle up my wrist, halfway to the elbow. “Let me guess,” I manage to say: “you sent the complaint. Right?”
“The SEC-ure ward in-MATES are under my CARE. I am RE-quired to CARE for them. The short stay in-MATES are use-LESS. YOU will be use-FULL.”
I see it now: why Matron smuggled out the message that prompted Andy to send me. And it’s an oh-shit moment. Of
course
the enchained entity who provides Matron with her back-end intelligence wants to be free: but it’s not just about going home to Hilbert-space hell or wherever it comes from. She wants to be free to go walkabout in our world, and for that she needs someone to set up a bridge from the grid to an appropriate host. (Of which there is a plentiful supply, just upstairs from here.) “Enjoying the carnal pleasures of the flesh,” they used to call it; there’s a reason most cultures have a down on the idea of demonic possession. She needs a brain that’s undamaged by K Syndrome, but not too powerful (Cantor and friends would be impossible to control), nor one of the bodies whose absence would alert us that the Farm was out of control (so neither Renfield nor Hexenhammer are suitable).
“Renfield,” I say. “You got her, didn’t you?” I’m on my feet now, crouched but balancing on two points, not three. “Managed to slip a geas on her, but she can’t release you herself. Hexenhammer, too?”
“Cle-VER.” Matron gloats at me from inside her summoning grid. “Hex-EN-heimer first. Soon, you TOO.”
“Why me?” I demand, backing away from the doorway and the walls—the Sister’s track runs right round the room, following the walls—skirting the summoning grid warily. “What do you want?”
“Acc-CESS to the LAUNDRY!” buzzes the summoning grid’s demonic inmate. “We wants re-VENGE! Freedom!” In other words, it wants the same old same old. These creatures are so predictable, just like most predators. It’s just a shame I’m between it and what it evidently wants.
Two of the Sisters begin to glide menacingly towards me: one drifts towards the mainframe console, but the fourth stays stubbornly in front of the door. “Come on, we can talk,” I offer, tongue stumbling in my too-dry mouth. “Can’t we work something out?”
I don’t really believe that the trapped extradimensional abomination wants anything I’d willingly give it, but I’m running low on options and anything that buys time for me to think is valuable.
“Free-DOM!” The two moving Sisters commence a flanking movement. I try to let go of the chess board and dodge past the summoning grid, but I slip—and as I stumble I shove the chess board hard. The piece I’m holding clicks sideways like a car’s gearshift, and locks into place: “DIVIDE BY ZERO!” Shriek the Sisterhood, grinding to a halt.
I stagger a drunken two-step around Matron, who snarls at me and throws a punch. The wall of the grid absorbs her claws with a snap and crackle of blue lightning, and I flinch. Behind me, a series of clicks warn me that the Sisters are resetting: any second now they’ll come back on-line and grab