Tags:
Romance,
Fantasy,
Science Fiction & Fantasy,
Teen & Young Adult,
Virtual reality,
Novella,
light novel,
game,
litRPG,
First Edition,
Volume 1,
End Online
name
you have chosen for yourself, as long as nobody has already chosen that name,
he will give you a starting allowance of two gold and allow you to choose any six of the basic skills available.
I’ve been completely
ripped off! I’m going to snap that old man’s staff in two like a twig!
There was a lot more
information on skills along with all the description and stat boosts, current
recommended builds and some skills that complement one another. I was also
interested in finding out that once you are level 20 and higher you can
purchase any number of new basic skills from the church at any of the
starter cities for the appropriate cost in your experience levels.
Although,
you could only purchase up to a maximum of ten skills.
1st Skill - 1 Lvl
2nd Skill - 1 Lvls
3rd Skill - 2 Lvls
4th Skill - 3 Lvls
5th Skill - 3 Lvls
6th Skill - 4 Lvls
7th Skill - 4 Lvls
8th Skill - 4 Lvls
9th Skill - 5 Lvls
10th Slill - 5 Lvls
I was lucky that
purchasing skills was not the only way to acquire them, they can also be earned
through specific quests or player achievements, saving me from having to spend twenty
five levels just to equip the maximum nine skills.
Your level in the game
only affects you maximum health points, mana, and stamina too which was rather
interesting. Although in order to have stamina for sacred arts and mana for
magic you needed the fighting prowess and magic force effects from
equipped skills.
I also learned about
sacred arts, weapon attack skills that the system assisted you in
executing and did much higher damage than casual attacks. To learn them you
need to perform the attack a high enough skill and it will be discovered as a
sacred art. Most people learnt them off of trainers or other players usually
You also need
the appropriate proficiency skill for you weapon equipped and to use
sacred arts. While you can technically equip any weapon given you meet the
required stats, if you don’t have any form of proficiency in that weapon
type you will only deal half the damage and be incapable of using sacred
arts.
Your stat points naturally
increase the more you play and do actions related to them, this means someone
who is always fighting with sword and shield will naturally have a higher
strength and dexterity stats. Death is also horrifying in
the game as the penalty is a permanent loss of stats.
I noticed two other interesting
things about skills, there are some that will “Skill Up”, as it is
called. When a certain skill reaches a high enough level and sometimes
relying on other criteria too, there will be the option for a skill to “Skill
Up” into a new skill, overwriting the original skill and resetting it back to
skill level one. You don’t have to “Skill Up” and the option to do so will
forever remain available on the skill, sword proficiency has been recorded to
turn into specializations of one-handed swords, two-handed swords, piercing
weapons, and exotic weapons.
Secondly my skill
‘Aggravation’, was not listed on this site, and not a single skill I saw
was soul bound and could not be unequipped. I did consider myself a special and
unique player for a bit but to be honest it was far more trouble than it was
worth.
I decided that tomorrow I
would try out some of the information I found on the site, particularly about a
barracks in Iceridge where you could obtain a skill called “Military Arts”, a
skill which gave you a damage bonus and access to a few unique sacred arts! All
you had to do was endure a fitness and
combat course that is supposed to take a week to complete.
***************************************************
The next morning I had an
incredibly sore back, mainly a side effect from no longer rolling around in my
sleep and my muscles stiffening in place. I slept until mid-morning, Joelle and
Shari had already left for school, but this is what happens when I go to bed so
late. They seem to have gotten a little more independent since I was