around just in time to loose a searing bolt of energy at the Giak. The creature's head disintegrates in flames and its twitching body falls in a heap at the foot of the pillar. The Giak officer sees you and shouts, ‘Ogot … Ogot!’ to his cowering troops, who quickly run away from the ruins to the safety of the forest beyond.
The young wizard wipes his brow, and walks towards you, his hand extended in gratitude and friendship.
Turn to 349 .
243
Hurrying through the forest, you stumble and fall down a steep slope which drops you in a heap on a hidden path below. On the path is a dead body. It is a Giak, a spiteful and ghoulish servant of the Darklords. Many centuries ago, their ancestors were used by the Darklords to build for them the infernal city of Helgedad, which lies in the volcanic wastelands beyond the Durncrag range of mountains. The construction of the city was a long and torturous nightmare, and only the strongest of the Giaks survived the heat and poisonous atmospheres of Helgedad. This creature that lies before you is a descendant of these Giak slaves. It has been killed by a sword blow to its head, and by its side lies a Mace. You may take this Weapon if you wish.
Continue along the hidden path by turning to 97 .
244
Your senses tell you that you are not alone. You are in very great danger. Return to the surface as quickly as you can.
Turn to 93 .
245
Arrows hit the water above you, and drop harmlessly past as you swim beneath the surface towards the opposite bank.
Quickly you wade out of the river and dash for the trees. You are now out of range of the Giaks, who remount their Doomwolves and continue their chase.
Turn to 190 .
246
When the ferry reaches the middle of the lake, the man stops rowing and stands up. He laughs menacingly and pulls back the hood of his cloak to reveal himself. He is a Drakkar and you must fight him.
Illustration XIV —He laughs menacingly and pulls back the hood of his cloak. He is a Drakkar and you must fight him.
Drakkar: COMBAT SKILL 15 ENDURANCE 23
If you win, turn to 197 .
251
You are lucky, they do not seem to have spotted you. They slowly move on and have soon disappeared along the far side of the ridge. You continue your run.
Turn to 10 .
253
The Doomwolves are soon on you and you must fight them one at a time.
Doomwolf 1: COMBAT SKILL 13 ENDURANCE 24
Doomwolf 2: COMBAT SKILL 14 ENDURANCE 23
Doomwolf 3: COMBAT SKILL 14 ENDURANCE 22
Doomwolf 4: COMBAT SKILL 15 ENDURANCE 21
If you kill them all in battle, turn to 278 .
255
The creature that you now face is a Gourgaz, one of a race of cold-blooded reptilian creatures that dwell deep in the treacherous Maakenmire swamps. Their favourite food is human flesh!
The Prince's Sword lies at your feet. You may pick up and use this weapon if you wish. The Gourgaz is about to strike at you — you must fight him to the death.
Gourgaz: COMBAT SKILL 20 ENDURANCE 30
This creature is immune to Mindblast.
If you win, turn to 82 .
256
You are awoken by the cries of Kraan high above you in the clear morning sky. Rubbing your eyes, you peer upwards through the canopy of branches to see three of the loathsome creatures fly off towards the north.
You are sure you have not been spotted, but perhaps it would be best to leave now — just in case. You mount your horse and ride south along the highway.
Turn to 224 .
258
Using your Kai Discipline of Mind Over Matter, you untie the ropes binding your hands. You wait for a chance to make a break for it and then sprint as fast as you can into the dense undergrowth. Black arrows whistle past you, but you are soon deep among the trees and safe again. You have lost your Backpack and Weapons but you have your life and limbs intact. You continue to push on into the forest.
Turn to 50 .
259
The room is getting colder. You gradually notice the smell of sulphur in the air. You can hear chanting in the
Christiane Shoenhair, Liam McEvilly