disappeared on an expedition in search of a magic revealed in a dream to Queen Aine’s seer thirty years earlier.
“I know of the expedition,” Walker advised quietly, and bid him continue.
There wasn’t much more to tell. Having determined that the bracelet was Kael’s, Allardon Elessedil had examined the map and been unable to decipher it. That it traced his brother’s route to the sought-after magic was apparent. But there was little else he could determine. He had asked Hunter to convey it here, to Walker, whom he believed might be able to help.
Walker almost laughed aloud. It was typical of the Elf King that he would seek help from the Druid as if his own refusal to supply it in turn counted for nothing. But he kept silent. Instead, he accepted the folded piece of weathered skin when it was offered and set it on the table between them, unopened.
“Have you provided sufficiently for your mount?” he inquired, his gaze shifting from the map to the other’s face. “Do you need to go outside again tonight?”
“No,” Hunter Predd said. “Obsidian will be fine for now.”
“Why don’t you have something to eat, a hot bath afterwards, and then some sleep. You’ve done much traveling over the past few days, and you must be tired. I will study the map, and we will talk again in the morning.”
He prepared a soup for the Wing Rider, tossed in a little dried fish, added a side portion of bread, and watched in satisfaction as the other ate it all and drank several more glasses of ale in the bargain. He left the map where he had put it, on the table between them, showing no interest in it. He was not sure yet what he had, and he wanted to be very sure before he conveyed to the Wing Rider a reaction that might be carriedback to the Elf King. The uneasy relationship he shared with Allardon Elessedil did not permit giving anything away in their dealings. It was bad enough that he must pretend at civility with a man who had done so little to deserve it. But in a world in which alliances were necessary and, in his case, tended to be few and infrequent, he must play at games he would otherwise forgo.
When Hunter Predd was fed, bathed, and asleep, Walker returned to the table and picked up the map. He carried it from that room down musty halls and up winding stairs to the library, which had served the Druids since the time of Galaphile. Various inconsequential books filled with Druid recordings of weather and farming and lists of surnames and the births and deaths of noted families lined the ancient shelves. But behind those shelves, in a room protected by a magic that no one could penetrate save himself, lay the Druid Histories, the fabled books that recorded the entire history of the order and the magic its members had conceived and employed in the passage of more than a thousand years.
Settling himself comfortably in place amid the trappings of his predecessors, Walker unfolded the map and began to study it.
He took a long time doing so, much longer than he had supposed would be necessary. What he found astonished him. The map was intriguing and rife with possibilities. Inarguably, it was valuable, but he could not make a firm determination of how valuable until after he had translated the writings in the margins, most of which were scripted in a language with which he was unfamiliar.
But he had books of translations of languages to which he could turn, and he did so finally, walking to the shelving that concealed the Histories and their secrets of power. He reached back behind a row of books and touched a series of iron studs in sequence. A catch released, and a section of the shelving swung outward. Walker slipped through the opening behind and stood in a room of granite walls, floor,and ceiling, empty of everything but a long table and four chairs set against it. He lit the smokeless torches set in iron wall racks and pulled the shelving unit back into place behind him.
Then he placed his hand against a