suit. If you where to look at the DSSM suit while it is cloaked you would noticed nothing until you ran into it because of the multiple significant manipulation of light rays.
The DSSM suit also has the ability to remove the sounds made by the user when moving by manipulated the sound waves to bounce toward the suit towards the middle of the suit, then back to the limbs causing the sound waves to dissipate due to the loss of energy. The DSSM tracks the users limbs, via neural impulse tracking, in advance of movement to allow the manipulation of sound waves to make sure the waves hit the suit and bounce back and forth in a direct tight beam until the sound dissipates. The suit and the air between the suit where the sound waves are being directed absorb all of the sound so that only the wearing of the suit can hear the sound no matter what his or her movement is.
The DSSM also has the ability to manipulate any substance, such as liquid, that would normally react to movement by causing a small invisible bubble of energy around the user's movements. This bubble would be shaped in such a way to move any substance back toward the suit and having the suit manipulate that movement of liquid back to the small bubble of energy around the suit. This process would be repeated as many times as necessary to remove any ripples in liquid.
The DSSM has an oxygen container that holds 12 weeks worth of oxygen if the user is breathing heavy and then recycles it to give another six weeks worth of oxygen. The suit also has a built in helmet that can be removed by neural activation that would cause it to “break down” into pieces and slide into the suit. The helmet also has a heads up display with a known map of the area on it which the suit builds by scanning the environment with SADAR or Sound Adaptation Detecting and Ranging. It is similar to RADAR in the 20 th century but instead of using radio waves to track objects it uses both extremely high frequency and extremely low frequency sound waves that are so small or so great that they can pierce through almost any material or bounce off of the material to show not only the depth of an object but also what its made of. This helps when deciding what weapons may pierce any objects that are scanned. The frequency creates a sound that is far above or below what any creature's ears have the ability to hear which helps the user of the suit to remain hidden.
The DSSM also has the ability to change the heat reading signature of the suit so that it matures the environment perfectly. It can scale the temperature automatically within a nanosecond so that heat tracking vision can't be used to find the suit. It also has the ability to change the temperature of part of the suit so that the user can remain invisible when going from a hot to cold environment, or cold to hot environment. It can remain this way for upwards of hours before needing to reset, which is more than long enough to trick anyone who might be using heat vision.
The DSSM suit's helmet also has a heads up display that displays current oxygen level, overall ammo level for each weapon and currently used weaponry, how much of the star fiber is remaining and in what areas of the suit to help determine when and what parts need replacement or discarded, threat indicator including the location of threats and of course a multilevel map of the area. It also has the capability to notify the user of all medical injuries, the current conditions of the environment, and has the ability to film the user's actions for later viewing. It will also pick up potential threats by heat, sound, and neural activity. It is capable of this to up to one mile in most conditions, even through walls. It also has the ability to to send and receive communication traffic on various frequencies from many difference sources at
Marilyn Rausch, Mary Donlon