same number of gold crowns.) Once the cards are dealt, the gambler explains the rules of his game. You pick up your cards and begin
playing.
Roll a die. If the result is:turn to 67 ,turn to 24 ,turn to 237 ,turn to 226 ,turn to 205 ,turn to 259 .
55
The ruffian lies dead – his corpse joining the rest of his cannibalistic family. You reach down and cut the man’s purse loose. Inside you find 15 gold crowns. You
may also take:
Rennie’s slicer
(left hand: dagger)
+2 speed
Ability: first cut
After pocketing the man’s gold, you ponder your next move.
Will you:
Explore the rest of the farm? — 96
Leave the farm? — Return to the map
56
The elderly man looks up from his work, his expression one of surprise. ‘A customer at last,’ he says, pushing his glasses up his nose. ‘Can I interest you in
any of my wares?’
You may purchase any quantity of the following for 10 gold crowns each:
Pot of healing (1 use)
Pot of speed (1 use)
Pot of magic (1 use)
(backpack)
(backpack)
(backpack)
Use any time in combat to restore 4 health
Use any time in combat to raise your speed by 2 for one combat round
Use any time in combat to raise your magic by 2 for one for one combat round
When you have made your choices, you may visit another stall (turn to 46 ) or leave the market (turn to 6 ).
57
‘Yes, yes,’ says the man, nodding quickly. ‘How could I forget.’ He pats the leather carry-case hanging at his waist. ‘Get me the book, and I will
offer you a fine choice of rewards. After all, you do desire power and glory, do you not?’
Will you:
Ask why he can’t get the book himself? — 69
Agree to the quest? — 164
58
You find Beatrice waiting expectantly for you in her garden, a basket of freshly-picked flowers in her hands. ‘Gosh, I thought you were never coming back,’ she
grins, her rosy-cheeks bulging like apples. ‘You do look a little flustered. Did everything go to plan?’
You recount what happened – that the witch’s potion turned the turnips into deadly monsters! The woman merely chuckles to herself.
‘Ah that witch – so she does have a sense of humour after all. Well, what’s done is done, my dear, and I did promise you a reward didn’t I?’ She puts down her
basket, and then fishes in her apron pocket. She pulls out two small glass bottles. ‘I suppose you might find a use for these on your adventures; some herbal remedies that I made
myself.’
You may take any/all the following items:
Healing salve (1 use)
Miracle grow (1 use)
(backpack)
(backpack)
Use any time in combat to restore 6 health
Use any time in combat to raise your brawn by 2 for one combat round
Beatrice also hands you 5 gold crowns. ‘Thank you again, stranger,’ she smiles sweetly. ‘And remember, we never met or did business together – did
we?’ She gives you a sly wink then, picking up her basket, returns to tending her garden.
Pocketing your items, you resume your journey. Return to the map .
59
The snarling undead bound towards you. This will be a tough battle, as you prepare to take on all three opponents on open ground:
Special abilities
Piercing claws: The ghouls’ attacks ignore armour .
If you manage to defeat the ghouls, turn to 127 .
60
‘What foolish insect dares set foot in the domain of Spindle? You will perish here – and your worthless blood will feed my brood!’ The giant spider scuttles
towards you, your panicked face mirrored in its bulging, black eyes. You must now defend yourself against this fearsome opponent:
Special abilities
Webbed: The spider’s sticky webbing inhibits your movement. At the start of every combat round, roll a
die. If you rollorthen your speed is reduced by 1 for that combat round. (Note: Ignore this ability if you have used your torch to set fire to the web.)
Venom: Once you have taken health damage from the spider, at the end of every combat round you must
automatically lose 2 health.
If you manage to
Jared Mason Jr., Justin Mason