the tower, a room like all the others, made of smooth yet stone-strong crystal, this particular one filled with various scrying devices. Suddenly, an urge came over him to make a certain gesture and speak an arcane word of command that he assumed he must have heard in the presence of Morkai. He complied with the feeling and watched in amazement as the dimension within the depths of one of the mirrors in the room suddenly swirled in a gray fog. When the fog cleared, an image came into focus.
Kessell recognized the area depicted as a valley he had passed a short distance down the trail when Eldulac, Dendybar the Mottled, and the others had left him to die.
The image of the region was bustling with a tribe of goblins at work constructing a campsite. These were nomads, probably, for war bands rarely brought females and young ones along on their raids. Hundreds of caves dotted the sides of these mountains, but they weren’t numerous enough to hold the tribes of orcs, goblins, ogres, and even more powerful monsters. Competition for lairs was fierce, and the lesser goblin tribes were usually forced above ground, enslaved, or slaughtered.
“How convenient,” Kessell mused, wondering if the subject of his dream had been a coincidence or a prophecy. On another sudden impulse, he sent his will through the mirror toward the goblins. The effect startled him.
As one, the goblins turned, apparently confused, in the direction of the unseen force. The warriors apprehensively drew their clubs and stone-headed axes, and the females and children huddled in the back of the group.
One larger goblin, the leader presumably, holding its club defensively before it, took a few cautious steps ahead of its soldiers.
Kessell scratched his chin, pondering the extent of his new-found power.
“Come to me,” he called to the goblin chieftain. “You cannot resist!
The tribe arrived at the bowl a short time later, remaining a safe distance away while they tried to figure out exactly what the tower was and where it had come from. Kessell let them marvel over the splendor of his new home, then called again to the chieftain, compelling the goblin to approach Cryshal-Tirith.
Against its own will, the large goblin strode from the ranks of the tribe. Fighting every step, it walked right up to the base of the tower. It couldn’t see any door, for the entrance to Cryshal-Tirith was invisible to all except denizens of foreign planes and those that Crenshinibon, or its wielder, allowed to enter.
Kessell guided the terrified goblin into the first level of the structure. Once inside, the chieftain remained absolutely motionless, its eyes darting around nervously for some indication of the overpowering force that had summoned it to this structure of dazzling crystal.
The wizard (a title rightfully imparted to the possessor of Crenshinibon, even if Kessell had never been able to earn it by his own deeds) let the miserable creature wait for a while, heightening its fear. Then he appeared at the top of the stairwell through a secret mirror door. He looked down upon the wretched creature and cackled with glee.
The goblin trembled visibly when it saw Kessell. It felt the wizard’s will imposing upon it once again, compelling the creature to its knees.
“Who am I?” Kessell asked as the goblin groveled and whimpered. The chieftain’s reply was torn from within by a power that it could not resist.
“Master.”
ruenor walked up the rocky slope with measured steps, his boots finding the same footholds he always used when he ascended to the high point of the southern end of the dwarven valley. To the people of Ten-Towns, who often saw the dwarf standing meditatively on the perch, this high column of stones in the rocky ridge that lined the valley had come to be known as Bruenor’s Climb. Just below the dwarf, to the west, were the lights of Termalaine, and beyond them the dark waters of Maer Dualdon, spotted occasionally by the running lights of a fishing