even there; the Fisher was never safe. When the Fisher was yours, you tried to move him to a square of your color behind your opponent’s end of the board. That was victory, the easiest way, but not the only one. When your opponent held the Fisher, you attempted to leave him no choice for the Fisher but to move onto your color. Anywhere at all along the goal-row would do; holding the Fisher could be more dangerous than not. Of course, there was a third path to victory in
sha’rah
, if you took it before letting yourself be trapped. The game always degenerated in a bloody melee, then, victory coming only with complete annihilation of your enemy. He had tried that, once, in desperation, but the attempt had failed. Painfully.
Fury boiled suddenly in Moridin’s head, and black flecks swam across his eyes as he seized the True Power. Ecstasy that amounted to pain thundered through him. His hand closed around the two mindtraps, and the True Power closed around the Fisher, snatching it into the air, a hair from crushing it to powder, crushing the powder out of existence. The goblet shattered in his hand. His grip bordered on crushing the
cour’souvra
. The
saa
were a blizzard of black, but they did not hinder his sight. The Fisher was always worked as a man, a bandage blinding his eyes and one hand pressed to his side, a few drops of blood dripping through his fingers. The reasons, like the source of the name, were lost in the mist of time. That troubled him sometimes, enraged him, what knowledge might be lost in the turnings of the Wheel, knowledge he needed, knowledge he had a right to. A right!
Slowly he set the Fisher back on the board. Slowly his fingers uncurled from around the
cour’souvra
. There was no need for destruction. Yet. Icy calm replaced rage in the blink of an eye. Blood and wine dripped from his gashed hand, unnoticed. Perhaps the Fisher did come from some dim remnant of a memory of Rand al’Thor, the shadow of a shadow. It did not matter. He realized he was laughing, and made no effort to stop. On the board, the Fisher stood waiting, but in the greater game, al’Thor moved already to his wishes. And soon, now. . . . It was very hard to lose a game when you played both sides of the board. Moridin laughed so hard that tears rolled down his face, but he was not aware of them.
CHAPTER
1
To Keep the Bargain
The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose above the great mountainous island of Tremalking. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was
a
beginning.
East the wind blew across Tremalking, where the fair-skinned Amayar farmed their fields, and made fine glass and porcelain, and followed the peace of the Water Way. The Amayar ignored the world beyond their scattered islands, for the Water Way taught that this world was only illusion, a mirrored reflection of belief, yet some watched the wind carry dust and deep summer heat where cold winter rains should be falling, and they remembered tales heard from the Atha’an Miere. Tales of the world beyond, and what prophecy said was to come. Some looked to a hill where a massive stone hand rose from the earth, holding a clear crystal sphere larger than many houses. The Amayar had their own prophecies, and some of those spoke of the hand and the sphere. And the end of illusions.
Onward the wind blew into the Sea of Storms, eastward beneath a searing sun in a sky abandoned by clouds, whipping the tops of green sea swells, battling winds from the south and westward winds, shearing and swirling as the waters below heaved. Not yet the storms of winter’s heart, though winter should have been half gone, much less the greater storms of a dying summer, but winds