walked to a shelf and took down the game. Bill and Della followed him to a round shaggy rug, where he opened the box and spread out the game board. Emma spread four cushions for them to sit on.
When they were seated with fresh drinks, Cal Tinky proceeded to explain the rules.
It was an easy game to learn, uncomplicated, based like so many games on the advance of your marker according to the number you rolled on a pair of dice. The board was marked in a concentric series of squares, divided into boxes, some of which had lettering inside them: "Advance six squares,"
"Go back two,"
"Return to home area." Occasionally there were shortcuts marked on the board where you had your choice of direction while advancing. Each player had a small wooden marker of a different color, and if the number he rolled happened to land his block on the same square as an opponent, the opponent had to return to the home area and start over. Whoever reached the bank vault first was the winner.
They rolled the dice to determine in what order they'd play, then settled down on the soft cushions to enjoy themselves.
Cal and Emma Tinky played seriously and with complete absorption. Cal would roll his number and move his red block solemnly while his eyes measured the distance his opponents were behind him. Emma would move her yellow block in short firm steps, counting the number of squares as she moved it.
The game lasted through two drinks. Bill had rolled consecutive high numbers, and his green block was ahead until near the end of the game. Then he had landed on a "Go back ten" square and Cal had overtaken him to win. Emma was second, only three squares ahead of Bill, and Della's blue block brought up the rear after an unfortunate "Return to home area" roll.
"Say, I have another game similar to this only a little more interesting," Cal said, picking up the board. "Let's try it."
Bill reached to help him put the game away and found that his fingers missed the block he'd tried to pick up by half an inch. He decided to go easier on the Scotch.
Cal returned with the new game and spread it out on the soft rug to explain it to them. It was almost exactly like the first game. This time the board was laid out in a circle divided into compartments. The compartments were marked as rooms and the idea was to get back first to the room in which you started. This time the obstacles and detours were a little more numerous.
"Does your company manufacture this game?" Bill asked.
"Not yet," Cal Tinky said with his expansive grin, "but we're thinking about it. It's not the sort of game with mass appeal."
They rolled the dice in the same order. Bill rolled a twelve and moved well out ahead, but on his second roll he came up with a seven, landing him in the dining room, where the lettered message instructed him to skip his next turn for a snack. Della moved out ahead of him then, landing in the den. Emma rolled a three but landed in the utility room, where she was instructed to advance ten squares. This brought her yellow block only two squares behind Della's and she emitted her high, strange laughter. Cal rolled snake eyes, allowing him a free roll, and he came up with a twelve. His red block landed on the den, and he placed it directly atop Della's blue block.
"Does that mean I go back to the entrance hall?" Della asked, smiling like a sport but feeling disappointed.
"In a manner of speaking," Cal Tinky said. He drew from beneath his sport jacket a large revolver and shot Della.
The slam of the large-caliber bullet smashing into her chest sounded almost before the shot. Della flopped backward, still smiling, her legs still crossed. A soft sigh escaped her body and her eyes rolled back.
"Della. . . " Bill whispered her name once, staring at her, wanting to help her, knowing she was dead, finally and forever. A joke, a mistake, a horrible, unbelievable mistake! He turned toward the Tinkys.
Cal Tinky was smiling. They were both smiling.
Words welled up in