central courtyard planted with flowers and one small tree with drooping leaves. From the living room she could see across a wide street to a similar building across from them. It felt amazingly spacious and light; she spent hours, at first, watching people in the street below, or looking out across the city. For their apartment, like most, stood on one of the low hills that faced the harbor.
Regg itself was a terraformed planet, settled first by the usual colonists, in their case agricultural specialists, and then chosen as Fleet Headquarters because of its position in human-dominated space. Here in its central city, Fleet was the dominant force. Abe took Sassinak touring: to the big blocky buildings of Headquarters itself, all sheathed in white marble, to the riverside parks that ended in the great natural harbor, a wide almost circular bay of deep blue water edged in gray cliffs on the east and west, opening past a small, rocky island to the greater sea beyond. By careful design, the river mouth itself had been left clear, but Sass saw both the Fleet and civilian ports set back on either side. Although FSP regulations forbade the eating of meat, fishing was still done on many human-settled worlds, whose adherence to the code was less than perfect. Ostensibly the excuse was that the code should apply only to warmbloods and intelligent (not just sentient) aquatic coldbloods such as the Wefts or Ssli. Sass knew that many of the civilian locals ate fish, though it was never served openly in even the worst dockside joints. The fish, originally of Old Earth origin, had been stocked in Regg's ocean centuries before.
Besides the formal Headquarters complex, there were the associated office buildings, computer centers, technology and research centers . . . each in a landscaped setting, for Regg was still, after all these years, uncrowded.
"Fleet people do retire here," Abe said, "but they mostly homestead inland, upriver. Maybe someday we can do a river cruise during your holidays, see some of the estates. I've got friends up in the mountains, too."
But the city was exciting enough for a girl reared in a small mining colony town. She realized how silly it had been for the Myriadians to call their one-story collection of prefabs The City. Here government buildings soared ten or twelve stories, offering stunning views of the surrounding country from their windswept observation platforms atop. Busy shops crowded with merchandise from all over the known worlds, streets bustling from dawn until long after dark. Festivals to celebrate seasons and historical figures, theater and music and art . . . Sass felt drunk on it, for weeks. This was the real world she had dreamed of, on Myriad: this colorful, crowded city connected by Fleet to everywhere else, ships coming and going every day. Although the spaceport was behind the nearest range of hills, protecting the city from the noise, Sass loved to watch the shuttles lifting above forested slopes into an open sky.
In the meantime, she'd had a chance to meet some of the other survivors of Myriads raid. Caris, now grim and wary, all the playfulness Sass remembered worn away by her captivity. She had found no one like Abe to give her help and hope, and in those few years aged into a bitter older woman.
"I just want a chance to work," she said. "They say I can go to school." Her voice was flat, barely above a whisper, the voice of a slave afraid of discovery.
"You could come here," said Sass, half-hoping Caris would agree. Much as she loved Abe, she missed having a close girlfriend, and her room was big enough for two. And Caris had known her all her life. They could talk about anything; they always had. Her own warmth could bring Caris back to girlhood, rekindle her hopes. But Caris pulled back, refusing Sass's touch.
"No. I don't—Sass, we were friends, and we were happy, and someday maybe I can stand to remember that. Right now I look at you and see—" Her voice broke