inhabited planet near the red super giant known as Murcheson’s Eye, and as he was not satisfied with the climate of New Ireland demanded the terraforming of New Scotland as well.
Fomor is a relatively small planet with almost no atmosphere and few interesting features. It does, however, possess several fungi which are biologically related to other fungi found in the Trans-Coalsack Sector, and their manner of transmission to Fomor has stimulated an endless controversy in the Journal of the Imperial Society of Xenobiologists , since no other life forms native to New Caledonia exist.
The two outer planets occupy the same orbit and are named Dagda and Mider in keeping with the system’s Celtic mythological nomenclature. Dagda is a gas giant, and the Empire maintains fuel stations on the planet’s two moons, Angus and Brigit. Merchant ships are cautioned that Brigit is a Navy base and may not be approached without permission.
Mider is a cold metal ball, extensively mined, and troublesome to cosmologists because its manner of formation does not appear to conform to either of the two major contending theories of planetary origin.
New Scotland and New Ireland, the only inhabited planets of the system, had extensive atmospheres of water vapor and methane when discovered, but no free oxygen. Biological packages in massive quantities transformed them into inhabitable worlds at considerable cost; toward the end of the project Murcheson lost his influence in the Council but by then the investment was so high that the project was carried on to completion. In less than a hundred years of intensive effort the domed colonies became open colonies, one of the most triumphant accomplishments of the First Empire.
Both worlds were partially depopulated during the Secession Wars, with New Ireland joining the rebel forces while New Scotland remained staunchly loyalist. After interstellar travel was lost in the Trans-Coalsack Sector, New Scotland continued the struggle until its rediscovery by the Second Empire. As a consequence, New Scotland is the Trans-Coalsack Sector Capital.
MacArthur shuddered and dropped into existence beyond the orbit of Dagda. For long moments her crew sat at their hyperspace transition stations, disoriented, fighting to overcome the confusion that always follows instantaneous travel.
Why? One branch of physics at the Imperial University on Sigismund contends that hyperspace travel requires, not zero time, but transfinite time, and that this produces the characteristic confusion of both men and computer equipment. Other theories suggest that the Jump produces stretching or shrinking of local space, affecting nerves and computer elements alike; or that not all parts of the ship appear at the same time; or that inertia and mass vary on a subatomic level after transition. No one knows, but the effect is real.
“Helmsman,” Blaine said thickly. His eyes slowly focused on the bridge displays. “Aye aye, sir.” The voice was numbed and uncomprehending, but the crewman automatically responded.
“Set a course for Dagda. Get her moving.”
“Aye aye.” In the early days of hyperspace travel, ship’s computers had tried to accelerate immediately after popout. It didn’t take long to find out that computers were even more confused than men. Now all automatic equipment was turned off for transition. Lights flashed on Blaine’s displays as crewmen slowly reactivated MacArthur and checked out their systems.
“We’ll put her down on Brigit, Mr. Renner,” Blaine continued. “Make your velocity match. Mr. Staley, you will assist the Sailing Master.”
“Aye aye, sir.” The bridge came back to life. Crewmen stirred and returned to duties. Stewards brought coffee after acceleration and gravity returned. Men left hyperspace stations to return to patrol duties, while MacArthur ’s artificial eyes scanned space for enemies. The trouble board flashed green as each station reported successful