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However, let me draw this circle on a rubber sheet, and distort the central
region:
Now, when viewed in our three-dimensional perspective, it is clear that the journey from A
to B taken through the center of the region will be much longer than that taken by going
around the circle. Note that if we took a snapshot of this from above, so we would have
only a two-dimensional perspective, the line from A to B through the center would look
like a straight line. More relevant perhaps, if a tiny bug (or two-dimensional beings, of
the type encountered by the
Enterprise)
were to follow the trajectory from A to B through the center by crawling along the surface
of the sheet, this trajectory would appear to be straight. The bug would be amazed to find
that the straight line through the center between A and B was no longer the shortest
distance between these two points. If the bug were intelligent, it would be forced to the
conclusion that the two-dimensional space it lived in was curved. Only by viewing the
embedding of this sheet in the underlying three-dimensional space can we observe the
curvature directly.
Now, remember that we live within a four-dimensional spacetime that can be curved, and we
can no more perceive the curvature of this space directly than the bug crawling on the
surface of the sheet can detect the curvature of the sheet. I think you know where I am
heading: If, in curved space, the shortest distance between two points need not be a
straight line, then it might be possible to traverse what appears
along the line of sight
to be a huge distance, by finding instead a shorter route through curved spacetime.
These properties I have described are the stuff that Star Trek dreams are made of. Of
course, the question is: How many of these dreams may one day come true?
WORMHOLES: FACT AND FANCY: The Bajoran wormhole in
Deep Space Nine
is perhaps the most famous wormhole in Star Trek, although there have been plenty of
others, including the dangerous wormhole that Scotty could create by imbalancing the
matter-antimatter mix in the
Enterprise's
warp drive; the unstable Barzan wormhole, through which a Ferengi ship was lost in the
Next Generation
episode "The
Price"; and the temporal wormhole that the
Voyager
encountered in its effort to get back home from the far edge of the galaxy.
The idea that gives rise to wormholes is exactly the one I just described. If spacetime is
curved, then perhaps there are different ways of connecting two points so that the
distance between them is much shorter than that which would be measured by traveling in a
“straight line” through curved space. Because curved-space phenomena in four dimensions
are impossible to visualize, we once again resort to a two-dimensional rubber sheet, whose
curvature we can observe by embedding it in three-dimensional space.
If the sheet is curved on large scales, one might imagine that it looks something like
this:
Clearly, if we were to poke a pencil down at A and stretch the sheet until we touched B,
and then sewed together the two parts of the sheet, like so:
we would create a path from A to B that was far shorter than the path leading around the
sheet from one point to another. Notice also that the sheet appears flat near A and also
near B. The curvature that brings these two points close enough together to warrant
joining them by a tunnel is due to the global bending of the sheet over large distances. A
little bug (even an intelligent one) at A, confined to crawl on the sheet, would have no
idea that B was as “close” as it was, even if it could do some local experiments around A
to check for a curvature of the sheet.
As you have no doubt surmised, the tunnel connecting A and B in this figure is a
two-dimensional analogue of a