gun,” he sneered the day he was expelled from the Park School for threatening the girl.
“But she
thought
it was,” I argued.
“Well, she's stupid then.”
Is it that Stephen wants, at all costs, to keep on playing, even though the world isn't playing anymore? Is he angry with the world for not playing? Is he using his own enduring belief in play to dupe and frighten? Perhaps he is angry with himself because he still wants to play and the world refuses. And why does the world refuse? Has it grown up and left Stephen?
I take exit 9 off the Mass Pike and drive the back roads toward Amherst. Some years ago I did a poetry reading there and I remember how lovely it was. I'm thinking about Bettleheim's ideas on what he calls an animistic or ego-centered imagination. Children, he argues, possess it. Everything to them is animated, alive.
Bettleheim insists that children cannot understand an abstract universe because such a universe is indifferent to them and this is too frightening to conceive. It enforces their fear that they are powerless.
Better to tell them, he says, that the world rests on the back of a benevolent tortoise than to try to explain the rotation of planets. Not until adolescence can they begin to grasp such abstract concepts.
Could it be, then, that Stephen has fallen into a well between a child's reality that everything is alive, and the encroaching adult view that it is not, or that some things are and some things are not? This is, and that isn't.
Is his anger partly a result, anger that has eroded his empathy and his ability to be loved?
Or has Stephen unwittingly replaced one game with another, replaced innocent play with dangerous play Indeed, why does anyone give up one game for another? Perhaps because the first game has grown tiresome. And why has it grown tiresome? It has become predictable—one always loses at it. Or, on the other hand, one always wins.
In either case, it is no fun anymore. There is no sense of disappointment or reward. In fact, there results a sense of irritation, even anger at having wasted one's time in the first place.
What would make it fun again? If one can't change the outcome of always losing, or always winning, what couldbe done to make the game challenging? Well, perhaps one might secretly change the rules.
I'm remembering now how once, flying to Denver, Stephen, Stan, and I played cards to pass the time. Not long into the game, we discovered that eight-year-old Stephen was cheating, hiding cards in his pockets or slipping them up his sleeves. We had offered to him that his cheating rendered the game no fun for Stan and me, to which, to our surprise, he had responded, “Guys, listen. There are no laws in the air …”
The prospect of playing Twenty-one bored Stephen. It was a game he usually lost at because it required him to practice arithmetic, the subject he most hated in school. So he had secretly changed the rules, changed them, at the expense of his opponents, to make the game fun for himself.
“You mean, ‘It's not whether you win or lose but
where
you play the game?” Stan laughed.
“Yep!” Stephen answered as he reshuffled the cards.
Route 9 winds north and west to Amherst, follows the trees, the stone fences, the small ponds frozen, holding the gray afternoon sky. How passionately Stephen played as a child. He used his whole joyful body as he became this or that character in a drama, as he dressed up as the young wizard Ged or, draped in blankets, crawled along the floor, tinfoil sword in hand, Odysseus leading his crew to safety.
And when did this play stop? It was the fall of 1988, the year Charles left for college. Stephen was just eleven. He and I rattled around in that huge apartment, the night and the cold crowding the many ceiling-high windows, everything there suddenly too big for us. Even to each other we seemed smaller, strained, self-conscious.
Our three lives had to that point so powerfully contained the others, and the loss of