Vampirium

Vampirium by Joe Dever Read Free Book Online Page A

Book: Vampirium by Joe Dever Read Free Book Online
Authors: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
uniform. He is carrying the Claw of Naar, and when the iron door is opened, he points it at you and triggers a fearsome blast of raw energy. In the cramped confines of the cell there is no hope of escaping from its terrible power. In the blink of an eye, you and your brave companions are engulfed and consumed by a terrifying ball of white-hot fire.
    Tragically, your life and your mission end here in the barracks dungeon of Yua Tzhan.

20
    You warn the others that a storm is imminent, and that you will need to find shelter before it breaks. Less than a mile further on, you discover an abandoned cottage that overlooks the hill road. A dirt track ascends to its door, and when you reach it, you discover that there is sufficient room inside to shelter you and your horses. Barely minutes after arriving here, the storm breaks and the surrounding countryside is swept by torrential rain.
    While you are sheltering from the storm, unless you possess the Discipline of Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.
    To continue, turn to 303 .

21
    When you crest the ridge, you rein in your horse and stop to look back at the trap you have set. After several minutes, you see your enemy enter the valley and gallop along the trail. You magnify your vision in order to observe them as they approach the pillars, but as they pass by the obstruction, you detect no sudden release of power.
    The enemy have failed to trigger your trap and now you have lost a precious advantage. Cursing your ill luck, you urge your stallion to the gallop and speed away from the ridge with your ranger companions following closely on your horse's heels.
    Turn to 309 .

25
    The woman launches a bolt of psychic energy that pierces your mind and engulfs your head with a fiery, agonizing pain: lose 4 ENDURANCE points.
    Slowly your innate mental defences knit together to repair the damage you have sustained from this opportunistic attack, and gradually the pain in your head recedes.
    To continue, turn to 96 .

27
    You inform Gildas and the others of your discovery, and tell them to rest awhile beneath the wooden bridge while you attempt to lure a distant group of stallions towards the stream. By the use of your Animal Mastery, you are soon able to entice four horses to approach the bridge. At first they are nervous, for they can detect the vile stench of the Doomlands' dust which impregnates the rangers' tunics. But they are also thirsty and they cannot resist the temptation of the sparkling stream.
    You allow them to drink at the stream for several minutes and, as they settle, you use your Kai Mastery to subdue their natural instincts. At your command, Gildas and the others emerge from beneath the bridge and each man chooses a stallion. They are all expert horsemen, and they are able to make bridles and saddlecloths from ropes and blankets that they carry in their packs, Within the hour, all four of you are ready to leave the bridge and ride south in pursuit of the Imperial Guards.
    Before you set off, unless you possess the Discipline of Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.
    To continue, turn to 130 .

29
    Your Arrow causes the cannon's pressure cylinder to erupt like a geyser, and it sprays the Bhanarians with deadly pieces of jagged iron shrapnel. Those who are not felled instantly by the force of the explosion are blinded and blistered by jets of scalding steam.
    Turn to 47 .

31
    Only the swiftness of your reactions saves you and your companions from a watery death. You race back along the hill road, through the blinding rain, with a surging torrent of mud and debris chasing you all the way. Trees are uprooted and loose boulders are sent hurtling into the air by the destructive force of this merciless flow. You are struck by pieces of debris and you suffer cuts to your head and back: lose 2 ENDURANCE points.
    You succeed in outrunning the mudsling but at some cost. Your horses are so drained by the ordeal that two of

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