of Queen Aine, Allardon Elessedil had been his best hope, but the Elf King had announced he would follow his mother’s wishes. No Elves would be sent to study at Paranor. No new Druid Council would be approved. Walker must make his way alone.
But now, Walker thought with something bordering on euphoria, he had found a way to change everything. The map gave him the kind of leverage that nothing else could. This time, when he asked for help, he would not be refused.
If, of course, he cautioned himself quickly, he could find and retrieve the magic that had eluded the Elven expedition under Kael Elessedil. If he could recover it from the safehold that hid and protected it. If he could survive the long, dangerous journey such an effort would require.
He would need help.
He replaced the Druid Histories on their shelves, made a quick circular motion with his hand, and closed the wall away. When the room was restored to blank walls and snuffed torches, he went back out into the library and pushed the shelving unit securely into place again. He looked around momentarily to be certain that all was as it had been. Then, with the map tucked into his robes, he went up onto the battlements to watch the sunrise.
As he stood looking out over the treetops to the first faint silvery lightening of the eastern sky, Rumor padded up to join him. The big cat sat beside him, as if seeking his companionship. Walker smiled. Each was all the other could turn to for comfort, he mused. Ever since the shade of Allanon had appeared. Ever since they had been locked in limbo in lost Paranor. Ever since he had brought the Druid’s Keep back into the world of men by becoming the newest member of the order. Ever since Cogline had died.
All the rest were gone, too, from that earlier time—theOhmsfords, Morgan Leah, Wren Elessedil, Damson Rhee, all of them. Rumor and he alone survived. They were outcasts in more ways than one, solitary wanderers in a world that had changed considerably during the time of his sleep. But it wasn’t the changes in the Four Lands that worried him this morning. It was his sense that the events that would transpire because of his reading of the map and his search for the magic it detailed would require him to become what he had always worked so hard to avoid—a Druid in the old sense, a manipulator and schemer, a trader in information who would sacrifice who and what he must to get what he believed necessary. Allanon, of old. It was what he had always despised about the Druids. He knew he would despise it in himself when it surfaced.
And surface it would, perhaps changing him forever.
The sun crested the horizon in a splash of brilliant gold. The day would be clear and bright and warm. Walker felt the first rays of sunlight on his face. Such a small thing, but so welcome. His world had shrunk to almost nothing in the past few years. Now it was about to expand in ways he had barely imagined possible.
“Well,” he said softly, as if to put the matter to rest.
He knew what he must do. He must go to Arborlon and speak with Allardon Elessedil. He must convince the Elven King they could work together in an effort to discover the secret of the map. He must persuade him to mount an expedition to go in search of the magic of which the map spoke, with Walker in command. He must find a way to make the Elven King his ally without letting him see that it was the Druid’s idea.
He must reveal just enough of what he knew and not too much. He must be cautious.
He blinked away his weariness. He was Walker, the last of the Druids, the last hope for the higher ideals his order had espoused so strongly when it had been formed. If the Four Lands were to be united in peace, the magic must becontrolled by a Druid Council answerable to no single government or people, but to all. Only he could achieve that. Only he knew the way.
He bent to Rumor and placed his hand gently on the broad head. “You must stay here, old friend,” he