scanned approximately six months ago, and this version was then put into the Game. Since then, the Game and the earth have taken a divergent path from reality. For one thing, the resources within the Game are virtually infinite, as creatures, materials and entire worlds spawn at various rates, unending in number.
Currently, you are in a capsule within the Game, a virtual space within this virtual space. Where you currently are is known as your Home Base. Any capsule you enter within the Game will return you to this Home Base, the space you see now.
The Administrator gestured about, pointing at the few pieces of furniture that had appeared when Alan expressed his desire for them.
Uh, can I rename my Home Base? Alan asked.
Certainly, your Home Base may be customized as you desire, though apart from basic amenities, additional environments and furniture will cost additional credits.
Uh, great. Rename it to um, uh… call it Home.
Rename confirmed. Additionally, death within the Game is never the end. Instead, you will be respawned within a capsule after a death timer, wherever you set your last spawn point. A loss of credits and other penalties depend on the circumstances of your death. Please set this capsule on board the Titan ship as your spawn point now. Simply do so by expressing your desire to set this capsule as your spawn point. Any capsule may be set as your spawn point once you are here at Home.
Alan started to think his affirmation, Um, I want this capsule— wait if I keep respawning here, couldn’t the Haxlards keep me here indefinitely, trapping me on their ship?
The Administrator didn't respond.
Eh, well, then the others would be trapped here too… I guess I’ll trust Pharaoh. I want this capsule set as my spawn point.
Spawn point confirmed, the Administrator sent. Upon death in the Game you will now respawn aboard the Titan in the Capsule Room. In addition to where you set your spawn point, your Home is also where you may spend ability points. Please note that you are also able to set spawn points and spend ability points while in a medic bay, or at various other places within the Game. The Home is typically considered by most players the most convenient place to perform either task.
For the first 100 levels you are awarded with 5 ability points for every level you gain. These ability points are able to be spent to develop abilities and increase attributes. The primary attributes are strength, agility, perception, endurance, intelligence, willpower, luck and charisma.
While certain primary attributes are fairly straightforward, for instance leveling up strength will increase your physical strength, others are not. Increasing your intelligence may improve your ability to remember things, or it may improve how quickly you are able to think, or it may do something else entirely.
It should be noted the names for these attributes are imprecise translations into your language, English. However, the intention behind these attribute categories are accurate enough that the result based upon which attribute you wish to invest in will be the same as far as you are concerned. Being approximations for these underlying entities, attributes may be modified or new attributes may appear as you proceed in the Game.
What? Alan asked.
The Administrator simply ignored him and continued on.
Experience and attribute increases will now be awarded. From this point forward, experience, attributes and abilities will be granted based upon your actions.
Five messages popped up:
+8300 Exp
+3 Endurance
+8 Intelligence
+2 Willpower
+30 Luck
Alan wasn’t quite sure why he was being awarded various bonuses, but he was fairly sure alerting people to the bomb, getting aboard the Titan and the test he took had something to do with it all.
I wonder what level I am now…
You are now level 12, Eve answered.
Oh, so you’re back. Alan could somehow tell the difference between Eve and the