The Curse of Naar

The Curse of Naar by Joe Dever Read Free Book Online Page B

Book: The Curse of Naar by Joe Dever Read Free Book Online
Authors: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
amber light.
    If you agree to forgive the spirit of Cadak and wish to pick up the ring, turn to 128 .
    If you refuse to forgive the spirit of Cadak and decide that you will not pick up the ring, turn to 20 .

30
    As you look down at the ferocious jaws of the three giant arachnids below, you give thanks to your friend Guildmaster Banedon for having taught you this valuable spell. However, one limitation of this spell is that it can only levitate you vertically into the air; it cannot propel you horizontally. The effects of the spell soon wear off and you find yourself descending into the midst of the giant river-spiders. As your feet touch the muddy bank, you unsheathe your weapon and defend yourself against their immediate attack.
    Avagnids: COMBAT SKILL  48    ENDURANCE  40
    These creatures are immune to all forms of psychic attack, except Kai-ray. If you possess Animal Mastery you may add 2 to your COMBAT SKILL for the duration of this fight.
    If you win the combat, turn to 316 .

31
    To your relief you sense that the dragon is no longer convinced that it is carrying a stowaway. It raises its head and continues its flight towards the construction area which lies close to the main temple. Upon reaching this busy area it hovers above an expanse of levelled ground which is covered with dozens of cargo nets full of blocks awaiting collection by the building teams. A crew of four reptilians guides your net gently to the ground and then swiftly unhooks it from the dragon's harness using long poles.
    From the safety of your hiding place you watch as the dragon flies away to collect another cargo. As soon as the reptilians move on to attend to the next delivery of blocks, you leave the net and make your way as quickly as you can towards the main temple.
    Turn to 220 .

32
    The leading creatures snarl like ravenous wolves as they launch themselves at the entrance to your hiding place. You meet their attack with a flurry of lightning-fast blows which shatters their skulls and sends them tumbling from their skeletal shoulders. Their twitching headless torsos crash to the ground, yet more of their hideous kind pour through the gap and within seconds they are all over you. Claws and talons rake your arms and sides as desperately you fight to free yourself from this nightmare legion.
    Illustration II —Claws and talons rake your arms and sides, as you fight desperately to free yourself.
    Chaos-mutants: COMBAT SKILL  45    ENDURANCE  37
    These undead beings are immune to all forms of psychic attack.
    If you win this combat, turn to 129 .

33
    You retrieve the book from your Backpack and thumb through its shiny blank pages until you discover two pages that have changed both in colour and texture. A cluster of rust-red lettering is enclosed within the black runic borders that outline these two sheets of creamy parchment. Once again, using your Magnakai Discipline of Pathsmanship, you study the complex text and are able to decipher much of its meaning.

    The words tell of Zantaz, the Lord of the Pit, whose many accompanying titles include Reaper of Gloom, Armourer of the Fell Legions, and Guardian of the Gate of Dragonflame. It says that he presides over a ‘deep realm of rock, iron, steel, and flame’, and that among the many eternal duties he has been set by Naar, his primary task is to forge weapons of power for the Dark God's champions. Zantaz has no secret name, but you are able to translate the text which details how one can leave his domain. It makes for uneasy reading. The Tome states that any who wish to depart must first ‘defeat Zantaz in mortal combat and cast his body into the Pit of Darkflame, from whence he shall be reborn’. Only by proving oneself worthy in combat against Zantaz can one cause ‘the Gate of Dragonflame to release the worthy victor’. The name ‘Zantaz’ is vaguely familiar; you are sure that you have heard it before. As you ponder the remaining text which lists his infamous deeds, you

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